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Compositing Unit 003 HNCHBCK Shot 2

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Description

Overall I’m tired of seeing designs built around “safe” Hollywood rules of emphatic response and familiarity.
The recognizability and relatability of certain design aesthetics you see all the time.
It’s why gundams have two eyes ( recognizability and relatability) and are the good guys, and why the Zaku only have one (strange, foreign, unsettling).

So on purpose I wanted to make something different.
Something asymmetrical.
Maybe even “ugly”. And with a little pot belly. Things most would find “unattractive”.

Yes I have a personal bias to designs that don’t follow the typical rules of emphatic response, and this is prolly why I find designs of villains more interesting than heroes, because they can push design limits that’s can rarely be applied to the hero, because the companies fear the audience would lose that connection/ relatability. One eyed, multi-eyed, faceless etc.

So I got the idea to do something more “bulbous” for years now specifically after seeing THIS piece. When I finally had time and felt more confident in my modeling, I spent some time gathering refs which were not as easy to find as the popular Hollywood block buster iron man-esque, Elysium-Esque suits and armors.

I also wanna add, after making compositing unit 002, which was a relatively low poly, and my baptism into Modo, I wanted to try something more resembling a “sculpted” hard surface look, of which my main inspiration was DOOM 3.  LOVED that game’s aesthetic, with the curvy armor for the marines, of which I’m sure ZBrush was used as the base, but I really didn’t know how to make it low poly. So for the sculpted high poly base mesh, I used 3d-Coat instead, and after all these years after Doom 3, got an inkling of an idea on how to make a low poly model from a high poly hard surface sculpt.

TL:DR this project was the total result of wanting to make something bulbous, while trying to integrate some DOOM 3 influence.

Lore:
2 parts scientist.
1 Part explorer.
1 Part miner.

Primarily used to mine asteroids in new solar systems, they can also be used to explore, examine, and bring back samples from other hazardous environments. Tentacles for reaching difficult or dangerous things, or moving along the outside of space stations or any other low gravity environment.

Since the suit is in a hazardous environment, I wanted to use bright, graphic, high contrast “construction zone hard hat” color schemes for alternate colors which would demand attention if it were real life, but also would be very visible in (game if translated to a game), or on screen.

-And the gun looking thing is for heat drill.
It’s not armored/made for combat.
Image size
1920x1080px 2.69 MB
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